A novel behavioral paradigm using mice to study predictive postural control

Abstract

Postural control circuitry performs the essential function of maintaining balance and body position in response to perturbations that are either self-generated (e.g., reaching to pick up an object) or externally delivered (e.g., being pushed by another person). Human studies have shown that anticipation of predictable postural disturbances can modulate such responses. This indicates that postural control could involve higher-level neural structures associated with predictive functions, rather than being purely reactive. However, the underlying neural circuitry remains largely unknown. To enable studies of predictive postural control circuits, we developed a novel experimental paradigm for mice. In this paradigm, modeled after studies in humans and rats, a dynamic platform generated reproducible translational perturbations. While mice stood on their hind legs atop a perch to receive water rewards, they experienced backward translations that were either unpredictable or preceded by an auditory cue. To validate the paradigm, we investigated the effect of the auditory cue on postural responses to perturbations across multiple days in three mice. These preliminary results serve to validate a new postural control experimental paradigm, opening the door to the types of neural recordings and circuit manipulations that are currently possible in mice.

1 Introduction

The ability to leverage prior experience is essential for navigating and interacting with complex, dynamic environments. In motor control, prediction enables feedforward control and helps compensate for sensorimotor feedback delays and sensory noise (Wolpert and Flanagan, 2001; Dakin and Bolton, 2018). Prediction also plays an essential role in postural control – the process of maintaining upright posture and balance—which is vital for daily life. Although traditionally considered a reflexive, sensory-driven system, accumulating evidence shows that prediction plays an important role in postural control (Bastian, 2006; Jacobs and Horak, 2007; Dakin and Bolton, 2018). Anticipatory adjustments of posture that occur in response to a predictable external perturbation are referred to as predictive postural control (see Table 1 for the categorization of postural adjustments based on their timing and on whether the postural disturbance is external or self-generated). However, neural mechanisms underlying this process remain poorly understood.

PredictionWhenBeforeDuringExternal perturbationn/acompensatory postural adjustment (or automatic postural response)+Predictive Postural Controlpre-perturbation postural adjustment(possibly) feedforward component + feedback component* (*could be altered with prediction such as adjustment of gain)Self-generated movement(+)preparatory anticipatory postural adjustmentaccompanying anticipatory postural adjustment + feedback component

Different types of postural responses (adjustments).

There are multiple ways in which predictive mechanisms can work to affect postural control. One way is the generation of postural adjustments that precede an external perturbation (Jacobs et al., 2008; Mochizuki et al., 2008; Welch and Ting, 2014), such as leaning to one side, widening the stance, isometric contractions, etc. Another way is the modulation of the postural response during the perturbation. Two possible mechanisms (that are not mutually exclusive) can be considered to produce such modulations. One mechanism is the (feedforward) adjustment of sensorimotor feedback parameters such as the scaling of gains (Lockhart and Ting, 2007; Pruszynski and Scott, 2012). In other words, the control gain of the feedback system can be pre-set before a perturbation occurs. Another possible mechanism is that the feedforward movement command is prepared in advance and gets discharged during the perturbation. In other words, feedforward control can work in parallel with the feedback mechanisms; the idea that is comparable to “accompanying APA (Schepens and Drew, 2004)”.

Various behavioral paradigms have been employed to study postural control in humans (Horak et al., 1989; Horak and Diener, 1994; McChesney et al., 1996; Kolb et al., 2002, 2004; Jacobs et al., 2008; Campbell et al., 2009; Silva et al., 2015; Fujio et al., 2016; Coelho and Teixeira, 2017). To study predictive postural control, several different behavioral paradigms have been used: (1) repetitive patterns of perturbations that rendered them predictable over time (Horak et al., 1989; Horak and Diener, 1994), (2) explicit visual/auditory cues that preceded perturbations and contained some information about the perturbation (e.g., timing and/or direction of the perturbation; McChesney et al., 1996; Jacobs et al., 2008; Silva et al., 2015; Fujio et al., 2016; Coelho and Teixeira, 2017), or (3) classical conditioning, where time-locked coupling of a tone (conditioned stimulus, CS) with a postural perturbation (unconditioned stimulus, US) was repetitively presented (Kolb et al., 2002, 2004; Campbell et al., 2009). Some brain regions such as the cerebellum and the cerebral cortex have been indicated for predictive postural control based on neurological patient studies (Horak and Diener, 1994; Kolb et al., 2004) and electroencephalography (EEG) studies (Jacobs et al., 2008; Mochizuki et al., 2008). However, the precise neural mechanisms remain to be elucidated.

Historically, studies on various non-human animals—including mollusks, lampreys, zebrafish, rodents, and cats—have provided foundational insights into the neural mechanisms of postural control conserved across species (Whishaw et al., 1994; Deliagina and Orlovsky, 2002; Schepens and Drew, 2004; Macpherson et al., 2007; Yakovenko and Drew, 2009; Straka and Baker, 2013; Bagnall and McLean, 2014; Sugioka et al., 2023). However, efforts to understand the neural mechanisms underlying predictive postural control in non-human animals have been limited. Rodent studies have traditionally relied on paradigms using rotarods (Dunham and Miya, 1957; Crawley, 2007) or balance beams (Carter et al., 2001; Luong et al., 2011) to assess general balance control and motor coordination. More recent methods, such as the suspended dowel task (Lee et al., 2015), the beam destabilization task (Murray et al., 2018), and active horizontal substrate perturbations during locomotion (Andrada et al., 2025), have begun to explore postural control more directly. A paradigm mimicking floor perturbation studies, commonly used in humans, was recently developed for bipedally standing rats, involving floor tilting perturbations preceded by a fixed-interval visual cue (Konosu et al., 2021, 2024). These studies demonstrated reduced postural response amplitude over repeated perturbations, suggesting plasticity in the rat postural control system.

Building on these prior studies, here we sought to establish a novel mouse paradigm to study predictive postural control, modeled after paradigms used in human studies (Horak et al., 1989; Kolb et al., 2002; Welch and Ting, 2014) and recent rat studies (Konosu et al., 2021, 2024). We describe the postural task we developed, quantify postural responses based on kinematics and reward acquisition, and analyze the effects of preceding cues and learning on these responses. This mouse model offers a powerful tool to investigate the neural mechanisms underpinning predictive postural control.

2 Materials and methods2.1 Animals

A total of 3 adult male mice were used. Experiments were performed on C57BL/6 mice supplied by CLEA (Tokyo, Japan), aged 10–26 weeks (27.3 ± 1.2 g baseline pre-restriction weight; two mice [mouse CB5 and CB6] were 13 weeks old at the start of pre-training, 24–26 weeks old during the full task experiments, one mouse [mouse CB10] was 10 weeks old at the start of pre-training, 14–16 weeks old during the full task experiments). Experiments were conducted between 9:00 and 18:00. Animals were individually housed in a room with a constant temperature and a reverse 12-h light and dark cycle. Mice were water-restricted to maintain body weight >85% of their baseline weight to ensure task motivation while maintaining health. Additional water supplementation was provided shortly following experiment sessions with a total of task and post-task water ranging from 0.8–1.3 mL per day, determined individually per mouse. Body weights ranged from 85 to 108% of baseline pre-restriction weight across mice. All procedures were performed in accordance with the National Institutes of Health Guide for the Care and Use of Laboratory Animals and approved by the Harvard Institutional Animal Care and Use Committee (Protocol ID: 26–03). This study was also approved by the Ethical Committee for Animal Experiments of the Department of Life Sciences, Graduate School of Arts and Sciences, the University of Tokyo (Approval ID: 29–5), and was carried out in accordance with the Guidelines for Research with Experimental Animals of the University of Tokyo. This study was carried out in compliance with the ARRIVE guidelines (Kilkenny et al., 2010; du Percie Sert et al., 2020).

2.2 Predictive postural control task

We developed a postural perturbation task in freely moving mice, modeled after those used in human studies (Horak et al., 1989; Kolb et al., 2002; Welch and Ting, 2014) and a recent rat study (Konosu et al., 2021), in which a dynamic platform was used to give reproducible perturbations.

Water-restricted mice were placed in a clear acrylic box with a perch to stand on to access the lick spout for water reward (Figure 1a). Water restriction enables the use of precise, temporally controlled rewards, which are essential for training mice in nonspontaneous, task-specific behaviors, such as prolonged upright standing. This approach aligns with standard practices in behavioral neuroscience, where operant conditioning is necessary to shape behaviors consistently across trials, ensuring reliability in results and enhancing the relevance of findings across studies. The height of the lick spout was adjusted such that mice could just barely reach it by standing on their two hind legs (bipedal standing) while balancing on the perch. In other words, mice were required to stand on the perch to obtain water reward, which constrained the standing position and body orientation of the mice. Using a bipedal stance provides a simplified experimental model where postural adjustments are more pronounced and easier to measure compared to quadrupedal posture. This would allow us to better isolate and study the fundamental neural circuits involved in postural control. A light-emitting diode (LED) indicated that mice were eligible to start a trial. Mice initiated the trial by licking the spout, which was monitored by a capacitive sensor.

Diagram showing an experimental setup with a mouse standing on a perch atop a dynamic platform, receiving water from a spout in response to sound cues. Three trial types are illustrated: cue trial with sound and movement, nocue trial with only movement, and blank trial with neither; success is marked by water rewards, and a timeline shows event timing.

Postural task. (a) Diagram of behavioral apparatus. Mice stood on a round perch to receive water rewards from the lick spout. Both the perch and the water spout were fixed to the behavioral box. The behavioral box was mounted on a dynamic platform that created horizontal movement of the box. (b) Diagram of three different trial types. (1) Trials in which a cue preceded platform movement by 1 s (CUE, 74% of trials); (2) trials in which the platform moved but no cue was given (NOCUE, 13%); and (3) trials with no platform movement (BLANK, 13%). (c) Schematic depicting trial structure in the most common trial type (CUE trials). Mice initiated the trial by licking, which was immediately rewarded with a water droplet (2 μL). Postural perturbations consisted of a backward platform displacement lasting 200 msec. A sound cue was played preceding the perturbation by 1 s and terminating at the end of the platform movement.

In each trial, a reward water droplet (2 μL) was given immediately after the first lick. A 2 μL water reward was selected to motivate mice effectively without causing rapid satiation, consistent with the typical reward size range in mouse studies (Cohen et al., 2012; Histed et al., 2012; Eshel et al., 2016; Kim et al., 2020). In order to keep the trial active, mice had to continue licking within an interval of 600 milliseconds (msec). Subsequent water droplets were given for each lick that occurred at least 1,100 msec after the previous reward. The height of the lick spout and the requirement of continuous licking, enforced by the maximum 600 msec window with no lick, encouraged the mice not to make large postural changes. The maximum duration of a trial was 7.5 s and mice could receive a maximum of 7 water droplets per trial. A trial was terminated in one of two ways: (1) If mice were able to continue licking the spout for the entire 7.5 s, the trial was deemed “complete”; (2) If mice failed to lick within any 600-msec interval, the trial was classified as an “aborted” trial. At the end of each trial, the LED was turned off and mice had to wait for an inter-trial duration of 10–15 s (drawn from a uniform distribution) until the next trial could be initiated. The 10–15 s inter-trial interval was intended to provide a brief rest period for the mice, which may minimize fatigue and prevent potential carryover effects. For aborted trials, an additional 20 s was added to the inter-trial duration as a penalty. In trials with a “perturbation,” mice experienced a backward movement of the entire behavior box, including the perch and the lick spout. A platform displacement occurred after a random delay from the first lick, which was drawn from a truncated exponential distribution with an underlying exponential mean of 1 s, truncated to a range of 2.5–6 s, to minimize the predictability of the timing. After each perturbation, the behavioral box was returned to its starting position during the inter-trial interval while the animal remained inside the box. Mice were trained to remain on the ground in a stable quadrupedal posture during this period and not to stand on the perch. The return movement was performed slowly (~57 mm/s). Note that if the trial was aborted before the cue or the perturbation, the same trial type was repeated for the next trial.

In order to test whether predictability affects postural responses, we used three different trial types (Figure 1b): (1) trials in which an auditory cue preceded platform movement by 1 s (CUE, 74% of trials); (2) trials in which the platform moved but no cue was given (NOCUE, 13%); and (3) trials with no platform movement (BLANK, 13%). For CUE trials, a 6 kHz tone began 1 s before the onset of platform movement and terminated at the end of platform movement (Figure 1c). The reason for including BLANK trials is to generate uncertainty about whether the perturbation would happen or not, and to strengthen the relation of perturbation to the cue. All three trial types were randomly interleaved. Each animal participated in only one recording session per day throughout the study period. In each daily session, mice performed 67–119 trials (median = 83 trials). The platform was moved in one of three amplitudes: 7 (small, only used for mouse CB10), 12 (medium), or 18 (large) millimeters. Only one amplitude was used for any single session.

For the sake of brevity, we will refer to perturbation trials (CUE trials and NOCUE trials), which constituted 87% of all trials, simply as “trials.” BLANK trials, which comprised the remaining 13% of trials, will not be mentioned further in the analyses. Note that trial indexing is based on all trial types (including BLANK trials).

2.3 Behavioral apparatus

Custom hardware and software were used so that the task could run in a semi-automated way with pre-set task parameters using a closed-loop system (Figure 2). Since our paradigm uses an open-source programmable microcontroller that offers a flexible design of the task, it can easily be modified and applied to different postural tasks that ask different questions.

Panel a shows a schematic diagram of an experimental setup with a computer, NI-DAQ board, Arduino UNO, capacitive sensor, LED, speaker, motor driver, dynamic platform with a perch, spout, water tube, and water pump. Panel b displays a top-down schematic of a rectangular area with measured distances in millimeters, four camera centers labeled C1 to C4, the perch colored green, and an arrow indicating the direction of perturbation. Panel c presents a flowchart detailing behavioral task states and transitions including timers for water, licks, and intervals with corresponding triggers.

Experiment apparatus and task design. (a) Design of the experimental apparatus. A box made of clear acrylic was mounted on a dynamic platform. A round rod (perch), water spout, LED, and capacitive sensor were fixed to the box. Two microcontrollers (Arduino UNOs) were connected to the electronics to run the task in a closed-loop system. Video cameras and a synchronization device were omitted from the diagram for simplicity. See Table 2 for the parts list. (b) Schematic bird’s-eye view illustrating the 2D spatial arrangement of the cameras relative to the behavioral box. The black rectangle represents the behavioral box. The orange circles (C1–C4) indicate the center positions of the four cameras, positioned around the box. The green rectangle denotes the perch located in the box. Dashed lines indicate the alignment axes to provide a reference for the relative positioning of the cameras and other elements. The blue double-headed arrow specifies the distance of the perch from the inner wall of the box. The purple arrow indicates the direction of the perturbation. All dimensions are provided in millimeters (mm). (c) Task state machine. States (blue) could transition either by a lick (behavioral input, black) or an elapsed timer (virtual input, green).

2.4 Hardware

A behavioral box was developed that allowed the recording of free movement (Figure 2a, see Table 2 for parts list). Mice were able to move freely in a 180 mm by 180 mm box. An acrylic rod of 10 mm diameter was fixed so that the top of the rod was 24 mm above the floor. Bright blue LED light illuminated the box from above to indicate the trial period. An audio speaker was mounted above the box to produce sound cues. A lick spout was hung from the ceiling of the box, and the height of the spout end was adjusted for individual mice. The lick spout was connected to a capacitive sensor that detected licks. The water pump was calibrated so that 2 μL of water was dispensed from the end of the spout for each water droplet delivery. To record the movement of the mice, four cameras were mounted around the box (Figure 2b). The box was placed on a dynamic platform that can be moved in the horizontal direction in a timed manner. The task was controlled by Arduino UNO microcontrollers (Arduino, Somerville, MA), and task parameters and events were recorded to a computer via a data acquisition board (USB-6002; National Instruments, Austin, TX). Arduino UNOs were programmed to execute the task structure described in the task section and were wired to communicate with electronics such as the capacitive sensor, motor driver, speaker, water pump, and LED.

2.5 Task implementation

The task was implemented using a state-machine–based control architecture (Figure 2c), and the implementation details are described below. There were two phases in the behavioral paradigm: pre-training and full task. During pre-training, mice learned the trial-interval structure with progressive parameters over sessions. In the full task, mice experienced sound cues and platform motion (hereafter referred to as a “perturbation”), and it was during this phase that we investigated the animals’ postural responses.

2.5.1 Pre-training

Before testing mice on the full version of the task in which they experienced perturbations, they were trained on a simpler task. The goal of this pre-training was to train mice to stand bipedally during the trial period and not to stand during the interval period. This trial-interval structure was important for two main reasons: (1) to control the timing of the perturbation relative to the onset of standing so that mice were not standing for too short or too long a period of time before the perturbation, and (2) to motivate mice to perform well by limiting the time when they could obtain water rewards. With the trial-interval structure, if mice failed to perform well in a trial and did not get as many water droplets, they had to wait for the duration of the interval period until the next trial became available to start.

The trial-interval structure was as follows (also see Figure 2c):

A blue LED light turned on to indicate that the mouse was eligible to start a trial. As soon as a lick was registered while the LED was on, the trial started, and the first water droplet was given.

In order to keep the trial active, the mouse had to lick at least once within a 600 msec interval (referred to as “lick-grace timer” in Figure 2c). After each lick, the 600-msec lick-timer was re-started, so that any lick-free period of >600 msec resulted in termination of the trial (see below). However, not every lick was rewarded—a water droplet was only given for licks that occurred at least 1,100 msec after the previous reward (referred to as “water timer” in Figure 2c). Thus, the maximum number of rewards the mouse could receive on a single trial was 7 drops, but the mouse needs to lick more frequently than this to keep the trial active. Figure 3 shows two trials: the first sequence (panels a–d) shows an example of a “successful” trial; the second (panels e–h) are from a “failed” trial. The terms “successful” and “failed” will be explained in greater detail in the section titled Trial Outcome.

Two sets of panels show postural responses of a mouse to backward platform perturbations in successful and failed trials. Each set begins with four sequential grayscale snapshots illustrating the progression of body posture, with tracked nose and spout positions marked and initial positions indicated by dashed lines. Below, time-aligned plots show nose distance, platform displacement, and licking behavior, with water delivery events marked. Purple arrows and markers link the images to corresponding time points in the traces. In the failed trial, a prolonged pause in licking is highlighted by a 600 ms interval indicating the trial termination threshold.

Postural responses to the backward perturbation. This figure shows data from two trials in mouse CB5. (a) Representative snapshots from a recorded video of a successful trial: 1. Perturbation onset, 2. 125 msec after perturbation onset, 3. Time of maximum nose distance, 4. 250 msec after perturbation onset. Cyan and yellow circles indicate the spout and nose positions that DeepLabCut tracked. Dashed magenta lines indicate the initial positions of the spout and the perch. (b–d) Nose distance trace over time from the same trial along with the platform displacement and lick (green) and water (blue) events. Square dots and purple arrows indicating the timings of the snapshots are superimposed on the nose distance trace. The red arrow marks the timing of lick after the perturbation. (e–h) Representative snapshots and time courses from a failed trial, depicted in the same way as (a–d). The red bracket highlights a 600 msec interval representing the maximum allowable time between consecutive licks, after which the trial was terminated if the mouse failed to lick again.

A trial could terminate in one of two ways: (1) a ‘complete’ trial if the mouse continued licking throughout the full 7.5 s; (2) an ‘aborted’ trial if the mouse failed to lick for 600 msec. When the trial was terminated either way, the LED was turned off and the inter-trial interval started.

During the inter-trial interval, the spout did not dispense water even if licking was detected. On each trial, the duration of the inter-trial interval was drawn from a uniform distribution of 10–15 s. For aborted trials, 20 s was added to the interval duration (additional penalty interval). This lengthy “time out” for aborted trials was enforced to encourage the mouse to get as much water as possible on each trial, rather than to bail early and move on to the next trial. Before a new trial could be started, the mouse had to refrain from licking for 5 s. This “no lick” period was included so that the mouse did not lick continuously throughout the inter-trial interval. Additionally, a trial was manually aborted by the experimenter if the mouse faced the wrong direction to make the posture of the mouse more consistent across trials. This manual intervention was effective and standing in the opposite direction rarely occurred during the final few sessions of the pre-training and the full task sessions.

The session ended when the experimenter observed a decline in task engagement, which was indicated by mice reducing or ceasing to initiate trials. Once this occurred, the task was terminated for that day.

All animals underwent a pre-training phase of 13 to 16 sessions, during which task parameters, such as the water timer, were gradually adjusted to their final values, as shown in Figure 2c. One session was conducted per day. Pre-training sessions were either carried out consecutively or with breaks of 1 to 2 days between sessions. Mice were considered fully pre-trained after completing 5–6 sessions with the final parameters, demonstrating consistent performance aligned with task requirements. For CB5 and CB6, the pre-training phase was interrupted for 2 months due to the experimenter’s illness. However, the final 5–6 sessions for these animals were conducted consecutively, without any breaks, immediately before starting the full task.

2.5.2 Full task

On top of the trial interval structure that mice learned during pre-training, the sound cue and platform movement were added to the task. The structure of the full task was explained in the subsection Predictive postural control task in the Methods section.

2.6 Perturbation profiles

Though the effect of different perturbation amplitudes was not systematically studied, we explored a few different ones in our pilot experiments to see what was reasonable for the mouse. In what follows, we chose a perturbation size of 18 mm (large) as one that was big enough to be challenging for the mice but not so large as to be impossible to compensate. We also used the perturbation sizes of 7 mm (small, only used for mouse CB10) and 12 mm (medium) as milder ones. The perturbation profiles were determined through pilot experiments (not recorded) for each mouse, which allowed us to adjust parameters from initial estimates based on human studies. These pilot tests provided an empirical foundation for selecting motor settings that would reliably elicit balance responses. For the three platform displacement amplitudes, peak velocity was 60 mm/s (small, only used for mouse CB10), 100 mm/s (medium), and 140 mm/s (large) respectively. Only one amplitude was used for any single session.

2.7 Data acquisition2.7.1 Video recording

Four video cameras (OptiTrack; NaturalPoint, Corvallis, OR; Table 2) were mounted to surround the behavioral arena (Figure 2b). Mice were videotaped at 200 fps with 1,280 × 1,024 pixels resolution, and data was saved using OptiTrack recording software, Motive (NaturalPoint). For the present analysis, we used only the data obtained by a single camera.

2.7.2 Event recording

The timing of critical trial events, such as LED onset, licks, rewards, and video frames, were marked by digital voltage signals (transistor–transistor logic or TTL) and recorded to the PC via a data acquisition board (USB-6002, National Instruments) controlled by custom scripts written with LabVIEW software (National Instruments). To synchronize the video data with trial events, an eSync 2 device (NaturalPoint) generated a voltage signal at the start of each video frame, and these signals were also recorded by the PC via the data acquisition board.

2.8 Data processing and analysis2.8.1 Video tracking using DeepLabCut

A deep learning-based pose estimation system, DeepLabCut (Mathis et al., 2018; Nath et al., 2019; Lauer et al., 2022) version 2.3, was used to track key points of the mouse and the apparatus. From the perspective of motor control, one can hypothesize that the goal of the mouse is to control the location of their tongue close to the end of the lick spout. Thus, one good measure of postural response would be the distance of the control point (tongue) from the target (end of lick spout). Since the tongue was not constantly visible in the videos, we tracked the position of the nose. For the same reason, a visibly distinct part of the spout was tracked instead of the end of the lick spout (e.g., Figures 3a,e). Distance between these two tracked points (hereafter, “nose distance”) was used as an index of postural response.

In order to train the DLC network, frames were extracted for manual labeling using the k-means clustering algorithm and manual selection, to reflect the diversity of images. The resulting training dataset consisted of 288 frames (from 36 videos) from all three animals. These manually labeled images were then used to train the weights of a standard pre-trained network (ResNet-50) for 1,030,000 training iterations. 90% of the labeled frames were used to train the DLC network, and performance was validated using the remaining 10%.

After running DeepLabCut on each video file, the output files (CSV file with x/y coordinates of selected features and their corresponding likelihood values) were processed. The nose distance was obtained as the Euclidean distance between the nose and the spout in each video frame. Trials with low DeepLabCut tracking quality were manually corrected by identifying the nose position in ImageJ by the same annotator who generated the DeepLabCut training dataset, and the corresponding (x, y) coordinates were extracted for analysis. In total, 92 out of 2,201 trials across three mice (~4%) required manual measurement. To ensure that these trials did not influence the main findings, key analyses were repeated after excluding them, yielding qualitatively identical results.

The baseline nose distance was defined by taking the mean of the nose distance of 250–2,250 msec before the perturbation onset and was used for subtraction. Any nose distance value exceeding 450 pixels (= 81 mm) was capped at 450 pixels. At this distance, the mice came down from bipedal standing, and their front paws were near the height of the perch. Nose distance values larger than this were often contaminated by the motions of the animals that were not the target of interest (e.g., they stepped down from the perch or stepped to the right or left on the perch).

We removed certain trials from the analysis where the nose distance at the perturbation onset was more than 225 pixels (= 40.5 mm; 0.54% of all analyzed trials). A nose distance of 225 pixels or more at the perturbation onset indicates that the mouse was ducking down at the onset of the perturbation. This itself is an interesting behavior as it could indicate that mice are predicting the timing of the perturbation. However, if the initial posture was not standing upright, it did not make sense to compare responses to the perturbation. Therefore, those trials were excluded from the analysis. This exclusion criterion was defined prior to the main analyses and applied uniformly across all animals and conditions.

We also note that 8 trials (0.36% of all analyzed trials) had to be excluded from the maximum nose distance analysis (explained in the following subsection) because no videos were recorded due to camera failures. The trial events data for these trials were intact and used for the trial outcome analysis.

2.8.2 Quantification of postural responses2.8.2.1 Maximum nose distance

To quantify the postural performance for each trial, we used maximum distance of the nose position from the lick spout during the time window from the onset of the perturbation to 250 msec after the perturbation onset. This time window was chosen based on inspection of the raw kinematic traces, which showed that the majority of the postural response to the perturbation occurred within this interval across animals and conditions. We looked at other measures such as mean, median, and area under the trace, and found that the main results did not change.

2.8.2.2 Trial outcome

From the reward learning perspective, one can hypothesize that the goal of the mouse is to maximize the amount of water reward that they obtain on a given trial. Thus, we defined another performance index based on rewards that the mouse obtained. We consider a trial to be successful if the animal maintains its posture and continues licking throughout the perturbation. Success is operationally defined by whether the mouse is able to obtain a water droplet from the lick spout after the perturbation (600 msec time window from the last lick). The 600-msec window was too brief to allow the animals to come down onto the perch with their forelimbs and then resume licking. Thus, on successful trials, animals necessarily remained bipedal on the perch throughout the perturbation and reward window. In a given trial, if mice obtained at least one water droplet after the perturbation, we classified the trial as a “success.” In a given trial, if mice obtained no water droplet after the perturbation, we classified it as a “failure.” We call whether a trial was a success or failure the “trial outcome.” Note that if mice failed to lick within the 600-msec interval, the trial was aborted (see Methods; Predictive Postural Control Task). Therefore, if mice could not recover to the lick spout quickly enough and lick again after the perturbation, they could no longer obtain any water reward (see Figure 3 for a graphical explanation).

In a successful trial, mice tended to get the maximum number of water droplets (7 droplets per trial) unless they stopped licking during the post-perturbation period (Figure 4). Importantly, the first droplet delivered after the perturbation was not tied to a specific ordinal droplet number (e.g., fourth or fifth), but varied from trial to trial. This is because the timing of the perturbation was not fixed relative to water delivery. For both CUE and NOCUE trials, perturbation onset was drawn from a truncated exponential distribution (minimum 2.5 s, maximum 6 s), resulting in variability in when the perturbation occurred within a trial. In a failed trial, mice received a few water droplets before perturbation and no reward after the perturbation (Figure 4). Consequently, the total number of water droplets mice received in a failed trial varied depending on the timing of the perturbation.

Bar chart showing the fraction of trials for different numbers of water droplets per trial in success and failure. Success trials are concentrated at higher droplet counts, with the highest fraction at seven droplets and minimal values at lower counts. Failure trials peak at three droplets, with substantial fractions at four droplets and progressively lower fractions at higher droplet counts.

Distribution of number of received water droplets per trial. Distribution of the number of received water droplets per trial for success and failure from all three animals.

2.8.3 Mixed-effects regression models

We used mixed-effects regression models to analyze the effect of the sound cue and learning on the postural responses.

2.8.3.1 Linear mixed-effects model to predict nose distance

For each animal, we performed a linear mixed-effects regression (using the fitglme function in MATLAB; MathWorks, Natick, MA) on individual trial data to predict the maximum nose distance based on three fixed effects: whether a trial was cued or not (indicator variable), the trial index within a session, and the session index (order of experimental sessions across days). To account for the hierarchical structure of the data (trials nested within sessions), we included random intercepts for session and for trials nested within session.

This model can be formulated in the following equation:

where D corresponds to the maximum nose distance. The variable “cue” was coded as 0 for NOCUE trials and 1 for CUE trials, “trial” corresponds to the trial index within a session, and “session” corresponds to the session index. represents the intercept. The terms usession and utrial(session) represent random intercepts for session and trials nested within session, respectively. Given the sample size, we adopted this mixed-effects formulation to estimate cue-, trial-, and session-related effects while accounting for the nested structure of the data, without making claims about the specific functional form of learning dynamics.

2.8.3.2 Logistic mixed-effects model to predict the trial outcome

For each animal, we performed a logistic mixed-effects regression (using the fitglme function in MATLAB; MathWorks, Natick, MA) on individual trial data, to predict the trial outcome based on whether a trial was cued or not (indicator variable), the trial index, and the session index. To account for the hierarchical structure of the data (trials nested within sessions), we included random intercepts for session and for trials nested within session. The following equation describes this relationship:

or equivalently,

where “P” corresponds to the probability of success and β0, β1, β2, and β3 are the coefficients to be fit by the regression. β0 is a coefficient that represents the log-odds of a successful trial without any prior experience of the task or the cue. β1 is a coefficient representing the effect of cue on the trial outcome. β1 is multiplied by “cue,” which is equal to 0 on NOCUE trials and 1 on CUE trials. β2 models the effect of trial index on the trial outcome; “trial” is the trial index within a session. β3 is the coefficient corresponding to the effect of session index on the trial outcome. The terms usession and utrial(session) represent random intercepts for session and trials nested within session, respectively.

2.9 Statistical analysis

Data analysis was performed using custom scripts written in MATLAB R2020a (MathWorks). For each animal, a linear mixed-effects model and a logistic mixed-effects model were fit using MATLAB’s fitglme() function, respectively: one to predict max nose distance and one to predict the trial outcome.

3 Results

The movements of the mice were simultaneously recorded by four cameras (C1–C4) which were mounted to surround the behavioral arena (Supplementary Figure S1). In the present work, we analyzed the videos from one camera (C4) as data from a single camera was sufficient to demonstrate the validity of the task. This approach was reliable for our specific postural assessment, given that the animals’ heads remained in a fixed plane relative to the lick spout. In this report, we focus on our analyses using the data collected from camera C4 because it provided the optimal view for our purpose as it was positioned closest to the sagittal plane, offering the clearest perspective for assessing postural changes. The view angle of each camera remained constant with respect to the behavioral apparatus throughout the experiment. The behavioral and task events such as licking, cue onset, and water deliveries were also recorded and synchronized with the video recordings, and this allowed event-based analyses (Figure 2; see Methods; Data Acquisition).

Here, we will show two quantifications; one using the tracked video data and the other using recorded behavioral and task events, as an example of what one can readily measure using our task. Then, we will demonstrate the measurable effect of cue and learning using these two quantifications (Figure 5). In order to quantify the postural performance for each trial, we used two indices: (1) maximum distance of the nose position from the lick spout during the time window from the onset of the perturbation to 250 msec after perturbation onset (the maximum nose distance; Figure 5b magenta lines showing the time window), and (2) whether the animal obtained at least one water reward after the end of the perturbation (trial outcome).

Comments (0)

No login
gif